But if other mega-disasters in northern California follow the recent trend for wildfires, we may soon frequently experience 500-year or 1,000-year level disaster events. Most institutional and governmental planning stops at the level of “100-year disaster events.” Fifty years ago, this was wise public policy. Forethought and planning for such extreme disaster events could possibly save many local lives and resources. We humans are a highly adaptive species, and we must now adapt to investigate, analyze, and plan for these new realities, which are a result of mother nature’s response to human overpopulation and overconsumption. Our old realities have been reshuffled by the onset of undeniable extreme climate change events. My purpose in writing these comments is not to vanquish hope, but to rekindle our hopes on a foundation of reality. It is therefore reasonable that other forms of mega-disaster events could also hit northern California and Plumas County in the near future: flooding, more wildfire, seismic activity, and/or wind events. The stories that Cage and his co-workers have told have always been very grounded, avoiding the more fantastical elements a lot of video games thrive off of.In my recent Opinion commentary it was revealed that extreme climate change disaster events have arrived in Plumas County in the form of wildfires which have been repeated, can be analyzed, and can be mathematically documented as accelerating geometrically. It’s written like an interactive experience and not like a film.” You need to rewrite it pretty much from scratch, which, in essence, means it’s truly a game. It’s not like an easy transition to say, ‘Oh, just take Heavy Rain and here, I got the movie.’ No. But, actually it’s very different from films by essence in nature. “When a game, people see how close it is to films. “It’s challenging to adapt,” he elaborated. When I joked that he’d gladly take production studio money, he said that “it’s not a matter of money.” Let’s say some production studio wants to option Beyond: Two Souls, “We love this! We want to make it a 10-hour mini-series.” What does he tell them? “Good luck,” Cage quipped. I would have written probably something different.” #Heavy rain sequel how to#I don’t really know how to answer because I don’t think I would have written Beyond as a film. It’s different than if you write a film or a stage play. #Heavy rain sequel tv#If you write a TV series, it’s totally different than if you write a game. Honestly, you really write for a specific medium. “First of all, my story is more than 10 hours long, so it would have had to be shorter. “I wouldn’t have written the same story knowing it would be a film,” he answered. I asked Cage if how he would tell story of Beyond’s heroine Jodie without the interactivity of video games. Whether it’s correct or not, people see film and games as being similar. Fix a couple of things here and there and just release the same game pretty much.’ We started from a blank page and we tried to create an experience that would be different, that would play differently.” “The only thing I didn’t want to do was a sequel to Heavy Rain,” Cage continued, echoing sentiments he had voiced before.
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